QUOTE(iamxsj @ 09/14/06, 08:37 AM) [snapback]247486[/snapback]
Softwares such as XSI already have this method, but maya dosent. Hope these reasons make sense.
why is it a feature is instantly missing when you dont know where to find it? did you even bother to look for it. Anyway all your development time is a bit wasted.
Yes your problem mekes clear sense, i do it every other day. And yes the feature IS IN MAYA. This si exactly why you shouldnt let people to develop api stuff untill the know what is what. Also you cant reaqly develop sanely in maya untill you do!
The easy but retehr slow way (theres 2 better ones but dont use them unless your dataset is somehow bigger than 100,000 points):
select your skin and do:
Edit->Keys->Bake Simulation
(yes the optionbox not the menuitem)
chek thet the settings are
hirarchy below, channels all keyable,
ckek on driven channels, ciontroll points, shapes,Disable Implicit Control
adjust sample by,
unchek keep unbaked you may or may not want to use sparse bake.
you can now delete your rig completely, the skin will move.
This beakes everything down to anim curves, no no they arent your original curves (also they arent realy usable to anything and whatever you do a user could recreate them anyway), its like reading the raw stuff in. Its a bit slow on huge meshes (it works at acceptable speeds for meshes up to 50,000 poits or so) as outlined above but thats why my answer contains 2 other alternatives for this frameCache being a good option especialy in maya8 where its built into the gui and supports big sets. Anyway you dont need to write a plugin for any of this suff, and save yourself about 7 days of development (wich should mean about a grand to 5 grand in savings).
And yes this is interoperable between versions of maya even.
PS
To use particle disk canche make the object copy soft and make the original goal with veight of 1 and make a disk cance then delete original. this is faster but uses more disk.
Now this wasnt hard was it.
im mayya 8 use the new cache feature its slightly faster and more contained.