hi,
im posting this Mental ray question here even though i use 3dsmax and its connection to MR but i think they are the same concept:
im working on an animation for my show reel that has a 'toon' character and ive done tests with Final gathering but have only brought render times down to 20 minutes. as seen in the picture link (bottom of page), the camera is not very close to the subject, when it does get closer and i use the same FG settings i get the usual artifacts.
My question is: can anyone figure a way of 'baking' the 'solution' to texture maps or vertex colours? i accept that i will have to render every frame when lighting changes (overhead lights) but i'm worried about the upclose shots i plan to do- do i have to crank up the settings of can i use pre rendered texture maps?
One thought i did have was to renderout a cubic map of her head through using FG and apply that back to the model so that i dont need to use FG during long render sessions but only a texture, hmmm
was does anybody think?
Picture:
http://home.iprimus.com.au/slaveh/Webstuff...fs/Fixed082.JPG