QUOTE(Joao Monten @ 08/29/07, 08:37 PM) [snapback]272467[/snapback]
I guess it is something related with some low resolution representation of the floating point values internally in the SamplerInfo node.
No its full resolution (renderers dont do 8 bit calculations internaly), but likelihood is that either you rendered out a 8 bit image despite what you think, then since floating point values dont jitter the band is very accurate, however off course your display is only 8 bit so when you convert it to 8 bit for showing you it becomes banded.
See you doo understand that a 8 bit totaly black and white image bands no questions asked 256 values are just way too little for the output.
Clip planes dont affect sampler info.
PS: if you chek zdepth in the output settings of your camera you get this info for free automatically, the only thing you need is a prog that understands -1/dist values, and unfortunately adobe for example rejects possibility of negative values. (wich is a shame really negatives are SO useful for comp)