Basic VRML problem: camera falls to the ground

Hi,
I'm trying to develop a VRML environment containing an architectural model to be explored. I set up the scene and the camera (170 cm from the ground, in order to get a realistic viewpoint), but as I load the file on the VRML browser, it drops to the ground plane.
I'm pretty sure it's because of the gravity, so I tried to move the camera's pivot point to the ground plane, and even to parent a poly object to the camera so that it "blocks" the camera, but it didn't work.
Any suggestions?

Stefano

In vrml you can specify your avatar. Insert this at the top of your vrml file and you'r set.

DEF NavInfo1 NavigationInfo {
avatarSize [0.5, 1.7, 0.5]
headlight TRUE
speed 2
type "WALK"
visibilityLimit 0
}

You might want to set headlight to FALSE depending on how your scene is lit.