I'm fairly new to MR but the batch bake to texture seems to be pretty straight forward when I read the help.
My test scene has 5 objects (4 poly cubes scaled & rotated to form a floor and walls and a poly sphere in the middle). All awfully colored with different lambert materials without any fancy shaders to keep it as simple as possible.
It renders ok with MR so the lighting is working.
But when I use bake to texture (fully lit) one of my objects turns out completly black?? the others have the shadows and color correctly baked in the textures.
Any clues anyone? I'm using Maya 6.5