I have 2 questions. When I create cloth for my high polygon model, after I made the model a collision object, the simulation seems likely to crash. My guess is the polygon count is too high? Is there any easy ways to get around that but still keep the fabrices hanging outside the body? My second question is, whenever I create a cloth material and run simulation, the cloth will float above the collision object quite far. How can I make it look like it's touching the collision object but not passing through it? Thank you.