Beta bug or MR limitation?

Hi
i'm having real bad times with a scene i'm working at.
It has about 1mio polys. In 99 out of 100 previews maya crashes. Apparently mr (or mr for maya) has a problem with the amount of polys, but, on my machine this shouldnt be an issue. (dual xeon 2 giga with 1giga RAM).
I even tryed to preview the scene with only one lambert shader assigned to all the objects, no shadows, no raytracing. Crash. It has to be the geometry or it's amount, which, again, isnt that high. 1 mio polys shouldnt be a problem.
I get different errors, like...GAPF...PAR...things. Sometimes, during rendering this scene, mr eats all my RAM (again, no raytracing), sometimes he's happy with just half of it, but, in most of the cases, it crashes.
If MR runs out of RAM, he should start to page, why does it keep crashing. I played with the memory limits...no difference. No matter which sampling, resolution or whatnot settings. This problem took me 1 week already, i start to lose my patience :frowning:
Any clue, anyone?
Bug? Limitation?

Thanx a lot