Hey guys!
The last couple of days I've been training myself in animating with 3ds Max and the Biped system. Still there are some issues that I can't solve and searching the internet regarding these problems didn't give me a clear answer...
First off, is it possible to delete a key from -for example- the Z Rotation curve without deleting those on the Rotation X en Y curves in the workbench/curve editor? Same goes for adding keys.
Then, there's a problem with both upper arms of the biped. It seems their movement doesn't respond to any changes that i make in their interpolation in the workbench. If I set the tangens to step, its motion stays lineair, while the workbench shows a stepped curve. It works well with other biped-parts.
I'm currently using a trial version of 3ds Max 9. Thanks in advance, any help is appreciated!