Hi all,
My first post on this forum...
I have just finished rigging my first character with a biped in 3ds MAX, and now I am trying to pose it for its first still render. But I am finding it tedious and frustrating to transform each bone individually with move and rotate. Parents move children correctly, but I children don't seem to affect the parent... In fact if I am unable to even move the last finger joints (besides rotation).
I dont want to have to pose each and every joint individually, so my question is: Is there an easier way to control these bones? Or is there simply a setting that needs to be ticked on somewhere?
Any sort of tips in this area would be much appreciated.
Thanks!
-Haas