Its been a long while since I did rigging and I'm having a problem with blend shapes. I set them up to be driven by joint rotation -- but when activated, the geometry flies back to its bind pose.
What did I do wrong? Is there a workaround for this?
Hi Spleek, it sounds like your blend shape deformer is happening before the skin cluster. You can change the deformation order by RMB-clicking the mesh and choosing Input > All Inputs. MMB-drag the blend shape below the skin cluster and you should be back in business. -JP