My thinking here may seem odd, but by rigging up a very basic jaw bone, I cut down my vert tweaking time tremendously. The jaw bone will be deleted after I finish creating the various blend shapes, and the "Open" shape will be used to open the mouth. So no double transforms, but much time saved on modelling.
Thanks for the advice on the cheek bulge.
I've unlocked the channels, hoping that it would allow the Blend Shapes to create, but no luck.
I select the heads (selecting the base shape last), go to Deform -> Create Blend Shape, and boom...nothing.
I now get an error message saying that there are "no deformable objects selected".
I assume this is due to the fact that I duplicated from a skin object. The bound head with simple skeleton.
Is there a way to turn a skin object into a deformable object, since, after digging through the Help menu, all I get is this?
"During skinning, you bind a model's deformable objects to a skeleton. After skinning, the model is called the character's skin, and the deformable objects are called skin objects.
A deformable object is any object whose structure is defined by NURBS control vertices (CVs), polygonal vertices, or lattice points. NURBS curves, NURBS surfaces, polygonal surfaces (meshes), and lattice deformers are all deformable objects. A character's model can consist of one deformable object (for example, a large polygonal surface) or of groups of deformable objects (for example, groups of NURBS surfaces).
Typically, a character's model consists of deformable objects (typically NURBS surfaces, polygonal surfaces, or both) organized in hierarchical groups. The organization reflects the structure of the character's appearance, and should be based on how the character will be animated. For example, a NURBS model could consist of groups of NURBS surfaces that make up the character's feet, legs, torso, arms, hands, neck, and head."
Update
I now can get the Blend Shapes to create by unchecking the "Check Topology" box. Yay! Now, when I move the slider...my head goes all over the place. Any suggestions as to why that happens?
Any help at all would be much appreciated!
Thanks