Hi.
What is the pipeline for creating an animated character whose body is keyframed but his head is blend shaped? Are the body and head separate or do all my blend shaped heads need to be connected to the whole body? I build my base meshes (with high and low res versions) in ZBrush. All quads. UV's mapped in Blender. The character is rigged in Maya.
Could someone point me to some video turials about this particular aspect of blend shapes. Any videos, free or paid.
Thanks!
~S.~