Blending character

mocap sucks, but oh well.

http://www.3dchopshop.com/movies/charGen.avihttp://www.3dchopshop.com/movies/charGen.avi

its all poly's and works off of one rig....el diablo

http://www.3dchopshop.comhttp://www.3dchopshop.com

nice work, blendshapes with bone scaling and smoothskin, right? I was messing with same thing for couple of days.

On polys it seems there are some dificulties with connecting normals on opposite sides of seam, you'll need to combine geometry, merge vertices and soften edges to have nice transition (I dont know, how to connect normals directly, guess I should ask AWsupport if this is possible at all)

btw works facial aninimation as well as body or do you have to set it separately for each face?