I'm a beginner level in Maya and need help with blendshapes.
So I almost finished animating a model when I realized I need another facial expression for the model.
I've tried creating a blendshape by duplicating the baseshape (the one with the rig etc.)
then remove it's connection to the rig, model it's face with what I need
then 'create deformers'
now the problem is when I use the new created deformer it follows the location of the new blendshape.
btw, the model, the face is embedded with the body, like a smiley (round object with a face).
now for example it walks up to 100frame, then when I turn on the new blendshape, the model goes to the starting point where it has the same row or x axis position of the new blendshape.
another thing, if it doesn't walk and is with parallel or same x axis position with the new blendshape
then i turn on the new blendshape, and scroll to the animation range.
the model/face won't follow the bone rig anymore, it just stays there at it's initial position.
can someone explain how this happen?
and teach me how to add the new blendshape right?
I've also tried using the add blendshape, but it also have problem with the rig, like when it turns on, the face/body deforms badly
and my past blendshapes that i made before i rig/animate, deforms badly as well when use.
Please help! I've been doing trial and error for the whole day now and didn't make any progress -_-