hi guys.
i am trying to study a way to accomplish a complex thing.
i have 2 character....very easy character...let's say 2 sphere..a small one and a big one.
i wanna cover with blobby particles the 2 spheres and let the 2 character melt together .
as far as i know only the same particle object can melt so if there are no other way i do not know, i have to find a way to move the same particle object on 2 different objects....not so easy.///..
till now i tried this:
emit particle from first object using surface emitter ,then using parentU and parentV and the goal i attach the emitted particle to the object.
then i say to the emitted particle to emit only one particle for each already present particle of the secondaryParticle object i created with particle -n secondaryParticle and give that secondary emitted particle the original particle position with a runtime expression.
till here all fine./....my new emitted particles follow the original particles....but when i create the same setup for the second sphere i cannot pass the particle position to the secondaryparticle object...couse in the runtime expression in secondaryParticle i say that the position is equal to the first object position......
prehaps im following a not perfect way to achieve my fx....
hopes in your help....
thanks in advance .
mat