I have a simple skeleton with two bones. I rotate the second bone to open the model. If I translate the effector and then try to rotate the second bone again, I can't. As soon as I touch the effector I can't rotate the bone to open and close the model. This makes no sense to me and has been causing me hours and days of problems. Can anyone give some insight as to what might be causing this?
hi are you working with autokey ?!which part of bone has animation: bone ,eff or both?!if you animate the effector(tranlation) then you use IKthat means that you cant rotate the bone ,if you need FK you have to blend IK/FK
will this help
wavo