Bones Move when reopening

Hey all,

I created a character rig and skinned a mesh to it. I saved the pose through store/ transformation- current. When I reopen the file the arms and the legs move forward skrewing up the figue (a man). i try to get the original pose back through the animation mixer by loading the original static pose, but it doesn't update as it did before i saved it.

thanks for any help

J