Hey all.
When i boolean an object to another, (i.e. in this case: the ear from one side of my character, poly-copied, inverted and booleaned to the head, then point merged to stitch it in place on the other side of his head) i get LARGE amounts of extra edges on the model.
The basic shape is still there.. but all the extra edges really add alot of unwanted artifacts to the model.
is there any way to copy his ear over, and patch it on the otherside without first booleaning them together?
or without getting all the extra edges that just are such a pain in the ass to clean up?
Thanks.