Is there an easy way of finding the actual world space vertex coordinates and the size of a bounding box following any transformations?
Getting the min and max for the XYZ axes doesn't help much because based on the rotation of the underlying object, the bounding box won't be XYZ-axis aligned, and I would really like to find out the coordinates of the vertices of the bounding box and its volume/scale after the transformations...
Anyone have any ideas on how I can do this?