Bounding boxes into separate geometry?

Is it possible to make a copy of an object's bounding box as separate geometry?

-Matt

I don't believe there's any existing automatic tool to do that. but it sounds like a pretty easy thing to write a MEL script for.

As a starter, Maya keeps an objects bounding box as attributes on that object. Such as: pCube1.boundingBoxMinX

Hope this helps.

-James

yeah just instance abod under the dagpath ans set the corners for values of the box. But you can mere easily wiev them by setting drawing overrides to bb!