Breakups In Fluid Emission

Hi all,
I am new to this forum and been facing an issue with fluids for the last couple of months. I found that fluid doesn't respond well with fast moving objects. For example, if i want to emmit fluid from a fast moving sphere or any object.. say from point A to B, instead of giving a continous flow of fluid, the fluid breaks in between and you can see just fluid patches between point A and B. But the simulation works fine is my object moves slowly or at one position.

I've seen some videos online where there are fast moving commets or fst moving fluid animation, but i am ubale to achieve that.

Can anybody please help me with this issue?

Thanks!

Increasing the oversampling rate when caching the fluid will solve the problem. Keep increasing until you get a smooth emission, although this takes up more disk space....

You also have to increase the emition speed rate to emit more fluids per second, and maybe the container resolution.
You cannot have something who will work for both, speed and slow, you probably have to use 2 different containers with diffrent setups, or find an average in the middle.

Thanks bjohnston and fxnurbs..
The Increase in emmision rate never solved this issue and neither did inceasinf\g the res. Will try increasing Oversampling today at work.

Will let you know if it works!

Thanks Guys!

i just had a test by increasing oversampling it works perfect.
it dint work until i cache the fluids

good luck

Yeh thanks everyone... Creating Cache soved the issue...
Thanks again!