Here’s what I’m doing.
I have a brick wall, with separate brick meshes. I selected the bricks
I want to simulate. At frame 99 I make them active Rigid Bodies. At
frame 100 I turn the state on (on each of them). I have a skinned
character which I constrained a set of spheres to. I turned these into
passive rigid bodies. I do the same thing: At frame 99 I key the
solver to inactive, and 100 to active.
I play but nothing happens :(