When I work with individual vertices, vertex snap works great in the UV Texture Editor.
However, when I turn on "Retain Component Spacing" - the vertex snapping is no longer accurate. It appears that the process is functioning, as a "snap" DOES occur... It's just not an accurate snap. The vertex moves close to the destination vertex but it doesn't actually connect.
No, I do not have pixel snap on.
No, I do not have "tolerance" turned on in the UV texture editor snapping preferences.
My life would be drastically improved if I could get snapping to function properly...... By the way, I encountered this problem in 6.5 and it still remains in 7.01.
Any idea why the snap wouldn't work properly?