I am using Maya 2008, when I try to use the command:
polySelect -noSelection -asSelectString -extendToShell 4 pCubeShape1;
it returns all of the faces instead of the polys that make up the shell to which face #4 belongs too...
is this a bug in maya or am i misinterpreting the use of this command?
edit: i think the problem is I was looking for a way to go from a Face to a UV shell and the command is going from a face to a Poly Shell....This command doesn't appear to be what I was looking for.