bump mapping

when mirroring your geometry for the body, how do u keep the bump mapping from being reversed?

sorry, how is your bump map being reversed? is it a procdeural shader? thats the only thing i can think of. I thnk if your using a texture i doubtit would happen. can you post a pic or something?

This is because when you mirror a polygon surface your UV's on the mirrored side become technically "inversed". You can solve this by either mirroring the UV's for the mirrored side of the surface or you can just apply a second shader to the mirrored side and use an "inverse" node on the shader for the bump.

yeah thats what i ended up doing, however, when i convert my model to soft bodies the texure vanishes and placing the texture back on will be more or less a real pain, so i was wondering if where was another way, like reversing the normals?