Hi everyone!
I've a 3d conteiner with a volume emitter, I use all this to simulate a fire. This fire should appears for 2500 frames, so I tried to cache it. If I use "Single file" method I obtein a file of 1.5 gb and it's a bit difficult to manage, so I've tried with "One File per Frame" method, and it seems work correctly during the caching, and in my "data" folder I can see all the 2500 files, but when it finishes to cache I obtein this error message:
// Error: {updateCacheSegmentAtCurrentTime cache_fluidShape4 04_fire.mb; //
// Error: Wrong number of arguments on call to updateCacheSegmentAtCurrentTime. //
If I take a look at the Cache_fluidShape4 node I can see, into the attribute editor, that "Start Time" and "End Time" are both set to 2500 (and I can't change them from the attribute editor window); and if I click "play" the simulation is too slow and it surely doesn't read from the cache.
Into the "Fluid Effects-->Create Cache" option box I've tried with both "TimeSlider" and "Start\End" Cache time Range.
Anyone knows what's the problem?
Thanks a lot!