Me again with cameras. It's camera hell this week.
I'm creating cameras in a scene that is in meters, not centimeters.
It works fine if I create a regular, standalone camera.
But if I create a camera that has aim and up controls, two things happen:
a) most important - the camera dolly, track, and other controls are IMPOSSIBLY FAST and cover massive distances in no time.
the camera "icon" (ie. the gizmo in the scene that looks like a camera) is tiiiiny and needs to be scaled up massively to be even visible.
c) the "up" node is stacked right onto the camera node, it has to be manually raised.
I assume it has something to do with scale but I can't figure it out.
I saw there is a "conversion unit" node (?) attached to an aim+up camera group, but fiddling with it doesn't change anything.
Please help... this makes things really painful.