thanks, I think I figure it out. My camera in maya was set to use a Film Back attribute that AE does not like. Under FilmFit, my camera was set to Fill, I switched to "horizontal" and rerendered frames, exported camera/nullobject info and brought back into AE. Works so far . . . will need to try it out with a more complex scene, but now things seem to fall right on top of each other.
Essentially, the issue is that the camera and the render settings aspect ratios are not the same. When a new camera is made, I believe the default aspect ratio is 1.5:1, where the render globals defaults are 1.333:1. Therefore the footage will not line up with the camera. By setting the aspect rations equal (either by actually doing so or by fitting the camera to the resolution gate aspect ratio) will make the rendered output from maya and the maya camera/null_onject info fit perfectly onto each other.
Also, I changed my AE import settings to bring things in at 24fps. Before, my 300 frames were being imported at 30fps, or 10seconds, where my camera was coming in with the maya settings at 24fps, changing the AE defailt import options to 24fps noy the 300 frame animation and the camera data are the same duration.