ya ive tried fitting it to rez and to gate...and also tried horizontal and other fits.....the thing is its VERY close...but just off by pixels....i really need it the texture to be dead on tho in this shot,,,,
....when i render my object on top of the SAME plate which is being used for projection this shouldnt occur..Altho I have seen on dvgarage a tutorial that was mentioning an error that occurs between what is visible in the viewport and what is rendered..tehy mentioned making a seperate image for projection which has been coreectivley offset to make up for this error.. Anyone ever heard of that?
Thanks again