QUOTE(beaker @ 03/29/06, 10:37 PM) [snapback]232762[/snapback]
Sure, you can bake the expression and then edit that.
Make a Move2d node and put the same expression that is inside the macro and link it to your the controls in the same CameraShake node, just externally instead of internally. Change the CameraShake node name in the expression to match the one in your scene.
CODE
(noise3d(time*CameraShake1.xFrequency, CameraShake1.seed, 0)2-1)CameraShake1.xAmplitude
(noise3d(time*CameraShake1.yFrequency, CameraShake1.seed, 100)2-1)CameraShake1.yAmplitude
Now just go into the curve editor for the new move2d node and click on the "Apply operation to curve" button(4th from the left). Change the operation to "resample" and then "apply". Now the animation is baked in and can be edited.
Either that or just adjust the expression if you want to keep it procedural.
Works like a charm!
Thank you.
W.