Hey, basically I have the camera shaker script applied to a camera to give it some shakiness and I want to import this into After Effects which only accepts ma files if you want to import camera data. There are two problems, namely that I can't export the camera out as an ma file as it has "unknown nodes or data" and if I convert it to an ma file what happens is that while all the animation is the same its speeded up!
run:
delete ls -type unknown;
Then try.
Now inicdenttaly you should keep the mb file. Because the plugs you used do reqire it to work out.
That works but the same problem occurs in that the camera animation is in fast forward mode.
Is there a custom time node connected to the anim curves, or are they time warpped. See AE doensn't actually understand the ma format*, it just reads a basic maya functionality. So for anything more complex you meay want to bake down the animation keys.
*it just understands a very simple exaple not the whole mayas runtime wich is free to do justabout anything. Wheras AE just thinks about anim curves.
Thanks for the help, seems the camera data is ok and can be imported into AE. The other bug is that I have greenscreen footage which I want to match with my virtual camera. Basically when the virtual camera pans or zooms around my cg set I want my greenscreen footage to do the same. I've tried putting locators in the ma file and plugging in the footage into them in AE, turned the opacity up but it doesn't seem to work as the footage doesn't show up and the null object remains stationary. Are there any solutions?
Actually major problem, while I can bake the camera anim it still requires the script to move about and so on.
Huh? What exact script.
Usually what thet is the nodes die after you bake out, if not you bked the worng things