Hi Kevin,
Can I ask - where do I change the xform?
it's in the first tab of the transformGeo node at the top. Not sure what exactly it's called, don't have Nuke aviailable to me at the moment.
So you want an image plane that acts as the camera's background like an image plane in a 3D in Maya or 3dsMax?
If so do the following:
-plug the camera into the axis input of the transformGeo node that moves your card
-set the Card's lens_in_focal and lens_in_haperture to the camera's focal length and horizontal aperture respectively
-set the translate.z of the TransfromGeo node to -1 and it's pivot to 1.
After that you can use the scale knob to set the card's distance to the camera (the card will always live in the camers's frustrum).
I made a gizmo for that but I haven't used it in ages and don't have access to Nuke at the moment so I can't verify if it still behaves as expected. If you want it let me know and I can email it to you (then again, maybe this is not what you're after at all and I got it all wrong).
As for your other question:
If you want to load a chan file but still need to edit the camera with a usable coordinate system (i.e. without screwing up it's center point), then load the the chan file into an axis node instead of the camera and use that as a parent to the camera (plug it into the top pipe of the camera node). make sure to use the correct focal length and aperture settings for your camera (you can inport the chan file for the camera as well to get it's values and then reset translation and rotation to 0).
After that you can use the camera's translation/rotation knobs to apply additional animation.
hope this helps.
cheers,
frank