Is there a Maya command/proc/function to get a polygons normal (as a vector) or do I have to calculate it myself from scratch?
I do have the formula to calculate this but I'm no maths Wizard and it makes my head hurt a little to look at...
I basically want to align a Construction Plane exactly to a polygon so I'm thinking I'll grab the poly's normal vector and create an arbitrary matrix from that, then convert that into an X, Y & Z rotation for my Construction Plane.
Jeez, I looked into polyInfo myself, must have just missed that switch... duh.
thanks, that's done the trick. Does it always return a normalized normal? Maybe I should just normalize it anyway just to be sure. better safe than sorry...