Wow yes that works amazingly! As opposed to messing with individual nodes I can just link the deformer to the new object with the editor.
I have to play around with the MEL commands it generates (have to open the editor...etc or it won't work), requires you echo all commands.
For the record, what I basically want to do is this (given 3 spheres):
nurbsSphere1 has - lattice, bend, flare
nurbsSphere2 has - sine, twist, squash
Want to cross randomly on nurbsSphere3, so randomly choose from both. Say it randomly chooses
nurbsSphere1 - lattice
nurbsSphere2 - twist, squash
result => nurbsSphere3 - lattice, twist, squash
My only other option is to have procedures like
CODE
proc bend(string $object, int $angle, $transX ...)
{
nonlinear -type bend -angle $angle
settAttr ($object + ".translateX") $transX
}
That's just rough, but the idea is: check if there's a bend deformer; if there is, get the parameters such as bendAngle and its location and just pass them into the bend proc. (There would be one proc per deformer type). Would be so much simpler with the relationship editor though.
Hope I didn't ramble. And thanks again.