I want to use models I created in Maya 8.5 in XNA game studios but XNA uses .x and .fbx formats for its 3d models. Is there any way to convert .ma or .mb into .x or .fbx?
Thanks for everyone who took the time to read this.
If you do a search for 'fbx' in the Maya docs you should find the info you're looking for.
ok I loaded the FBX plug in. Now I can export in .fbx. Cool, thanks.