Nothing to do with speed! Pixar has had this sloved for years now.
QUOTE(dezz @ 02/27/07, 04:41 PM) [snapback]261111[/snapback]
And thats the main reason MR is having shading and geometry issues when rending subD
Well no, its a limitation of language.
if I were to call the subd schemes arount the world:
Apples
Ornanges
Bananas
Grapes
and so on...
Now nobody in their sane mind would try to push A banana trough the holes reserved for grapes, but unfortunately they are called:
Subdivision Surfaces
Subdivision Surfaces
Subdivision Surfaces
Subdivision Surfaces
Subdivision Surfaces
The rederers of the world arent alone here to the onslaught of the confusion, in fact the SUBD scheme most of you call subdivison surfaces are called hierarchial subdivision surfaces. MR has no support for this (maya 8.5 had some upgrades tough), the reason is alias along with pixar hold this technology alone. Now thsi can easily be made compatible with MR all you need to do is collapse the hierarchy untill all faces are quad and theres no additional hiearchy with edits left. (theres no need to convert them to polys)
Hoover maya comes with a different sudivison scheme, that MR does support
And them maya comes with a support of scheme that PRman supports and so on...
Now how am i supposed to know what subd schemeyour talking. I assume first because you dont classify the others as subdivs but when you use a render you nee dto know the sceme in use.
PS if the language would be sorted then the problems would sort themselves out too.
PPS for stills the sane thing is to convert them to nurbs instead! As it renders much faster.