Hi guys,
My friends and I are making a game and our original design scheme called for animations for the main player character to all start looking down the Z and centered at 0,0,0. We eventually chose to switch engines and to get our animations lined up properly in the new engine will require us to move the keyframed position and rotation curves in world space to the end frame of the animation it's transitioning from.
Putting an empty group on top level does not work. Is there a way of doing this and possibly a mel script that will help make this task any easier.