Hey everybody,
this is kind of an embarassing question, but I wasn't able to figure it out in a nice way.
I got a CG image rendered out of maya with rgba (premultiplied on GREY) where in the rgb channel I got instead of a BLACK background something greyish (r: 0.6 G: 0.6 B: 0.6). The Alpha is clean as expected. How Do I replace the wrong Background color in my rgb channels so that I get clean edges (with NO grey left in the semi transparent edges) to go on with my comp? (in AFX for example I would choose to interpret the footage differently and switch the "Matted with color" to grey)
I tried a alpha masked (by the original alpha to leave out the foreground objects) color lookup where I pull down everything by R:0.4 G: 0.4 B: 0.4 but I seem to get dirty edges this way when I premultiply the resulting rgb with the unchanged alpha afterwards. I think I have to alter the Edges of my alpha too to get clean edges afterwards but how? When I start some messy edge detection stuff and then color correct the edges until its "ok" I have the feeling do do it an unnecessarely messy way and of course the Motion Blur gets hurt.
Any ideas? I'm sure it's not that hard (and solvable by a clean math operation) but I seem to be a little lost here.
Thx for your times.
Louis