QUOTE(Pedro Ara @ 06/02/09, 03:48 PM) [snapback]308760[/snapback]
Don't they need to be related with the meshes?
Yes but. Your only seeing half the picture.
theres 2 kinds of binding, one is straight and other is history influencing.
Joints are trasforms, so they can affect a mesh a skin clusters, which is history influencing a mesh. Or they can affect things by parent linkage, so if the shape is under the hierarchy of the transforms. These sub things in turn can be either bind the thing you have again in the same 2 ways, ad infinitum.
So basically theres a UNLIMITTED number of ways a joint can affect everything around it. Its not possible to describe all the possible ways. Mainly because time would run out out of the universe before all combinations would have been permutated.
However taking the winodw -> hypergraph and selecting graph history will gove you a picture of what affects what in a history way. Taking the outliner will show the parent linkages