Hey Leach I like your robot. The design is nice and uniform. Keeping sort of the same motif throught the body.
Unless this project has a deadline for any reaon, I would suggest taking time on the texture mapping. The maps will really add more depth to this character.
Things to think about when mapping
How old is this character?
What is it's enviornment?
Does this enviornment affect the robot( creating rust dirt.....)?
Are there limitations( runs on oil,fuel, powersupply) if so show ports or plugs
these are just a few things to think about keep up the good work BC www.digiblack.com
Yeah Leach it's pretty good. I had a look at your other characters too and especially liked the Human(ish) character. Since the robot is white, a darker background may look better for contrast.
For a post materials robot humanoid model it's well done.
I like that it's simple enough that the audience can identify with it. I see a lot of stuff that in my opinion is to foreign for the viewer to "get into."
Kids sure get into Power Rangers! Or maybe their beyond that already.
Maybe a few greebles could help with the depth? Weapons? Communication Devices?
i was going for the simple look, alot of the designs ive seen tend to be over clutered with no obvious style to them. im still unsure of what kind of texture to apply though, i know it needs some kind of dirt layer added but was wondering what else what suit it, perhaps some kind of brushed metal look?
and does anyone think the head is a bit too large?
I wouldnt make the metal texture covered with dirt and rust, like most do. But rather keep it brushed as you said with a few scratches and imperfections here and there. The model is more like a humanoid than a junky robot you would throw in the closet (if we had robots), so I would keep him looking on the cleaner side. The model itself is pretty cool though. Materials and lights will dramatically improve even the crappiest models.. so spend some time on it.