Hey guys... quick question...
I currently have a rig for the clavicals of my character (normal bi-ped) where there is a joint parented to the spine (clavBase) and a shoulder joint that is parented to the claveBase joint... then the rest of the arm hangs off of the shoulder joint...
for the rig I have an IK handle that goes from the clavBase to the shoulder joint.... with this I can lift and move the shoulder...
to make it easier to grab I have the IK handle point constrained to a poly cube... the problem happens when I turn the character 180degs... the clavical IK flips upside down... To fix this I have to adjust the "twist" attribute to rotate the IK back to where it should be...
anyone know why this happens and how I can prevent it?
thanks ever so much!
-Jake