ok so we've got closestPointOnSurface, closestPointOnMesh, but where's the closestPointOnCurve? :]
i've got a curve and a transform, and based on those i'd like to get a curve parameter that represents a closest point on that curve for given transform pivot (or whatever other input, e.g. worldspace coordinates).
i'd like to avoid building surfaces from that curve, then try to get away with closestPointOnSurface/Mesh.
i can see there's MFnNurbsCurve:: closestPoint in API, is there a standard node that wraps this behaviour?