Hello to all,
I'm having trouble with a transform constraint on some vertices of my sail. I have a boat that rolls and pitches on an ocean, and a sail cloth object (derived from a polygon plane) is attached to two masts.
What happens is this: as soon as the 'every frame' calculation starts, in the first few frames the fixated vertices tend to go away from the masts. I thougth they became completely rigid with the transform constraint (I didn't use the 'soft' option).
The fixed vertices seem to behind with the dynamics a couple of frames.
Could anyone help me with this one? Thanks!