Ok- if you havn't seen it yet check your e-mail, The trampoline works - it took about 10 minutes.
-First off any time you create a pisece of cloth that doesn't need to be fitted such as pants or a shirt you do not need to use the Relax Frame Length in your Solver Scale Attr's- If you look in your solver the only thing I changed there was that.
Next I took your piece of cloth and duplicated, just straight duplicated it so that it wouldn't be linked to anything as cloth- it's now just a poly surface- I called it polyDub, with polyDub selected I shift selected your piece of cloth went to Deform>Create Wrap and in the options set it to 1 as max distance. Next just so I didn't have to mess with anything you may have already done on your rigid body and gravity is I deleted them and then started over just selected the ball made it an active rigid body then selected the polyDub and made it a passive rigid body. I created a new gravity fields and connected it to the ball- The Active, Passive, and Gravity are all set to default so with some tweaks here and there you can really have a nice looking trampoline. The only thing else I did was in your collision attr's for the ball as the cloth collision object - you had 0 for collision Depth, I made it .5, see with no collision depth as soon as a vertex from the ball passes through the cloth it won't solve or even try to push it back, -The general process is as I did above earlier in this post...
-hope that helps and if you have any more questions feel free,
-good luck,
sid
sid69graphic@yahoo.com