Cloverfield Monster Concept

Hey Everyone,

This is my first post. I modeled and textured this guy for my final project for my lighting and texturing class. It was a cloverfield concept that I kinda took my own direction as far as texturing goes. Looking for some feedback as I am not too sure about the texture. It has a color, bump, and spec map applied to the Maya SSSfastskin shader.

Well the lighting is a bit too uniform. Also would be nice if youd put in some internal parts thst would block the subsurface scattering

I tried putting geometry inside but it did nothing to block the SSS, i wasn’t sure what the problem was.

As far as lighting, would you recommend a light set up? I kinda winged it with 2 spot lights in the back, a key light from the front side and fill light from the other side. Maybe assigning some rich colors to them and playing with intensity would help?

QUOTE(TylerBronis @ 05/21/09, 09:10 PM) [snapback]308141[/snapback]
I tried putting geometry inside but it did nothing to block the SSS, i wasn’t sure what the problem was.

The sss only sees objects in the same SSS tree for the internal SSS sim. So make a shading switch that makes part of the objects black in sss then assign them into same network.