I have encountered a problem.When ever i define a cluster from a bunch of verticies on a mesh - the orientation of the cluster is defined as the world axis.I would like to define the pivot orientation by myself.I cann't seem to get this done the traditional way, hitting insert...etc.Any ideas/comments about how this can be done?
YOu cant, the axis is what it is. The only thing you can ever change ina maya by hitting isnert is position, maya cant rotate pivots, (maya can only reorient rotate pivots wich wont reorient move or scle pivots btw) wh
If u want to change the pivot orientation so that the move tool works in the same orientation as rotate it