QUOTE(Vinz9 @ 07/17/09, 04:52 PM) [snapback]311843[/snapback]
Ok, so there is no way to get nice rotation on partially weighted vertices with skincluster.
Nice leap of logic. That's not what i said. They are different because your doing something totaly different in your example, Your not dinding the same things together.
They are exactly the same thing so you can get exactly the same effect you just need to think a bit differently then you are now because your not recognixing the differences in your solutions. If you want same you need to do eaxactly the same.
Its not exactly rocket science once you actually bind things to the SAME deformers. Just youi caought mne a ta really bad time. Doing this si a ctually a 1 minute job. Please think
Frisrt delete the second joint of your bone it distracts you and make a extra joint and assign all nonneeded to that joint.
Couldn't find anything int the edit deformers menu.
And you wont because its not a siple menuitem. But thing if for a eye its not problem as you can just copy inherit the data.
And no im not talking mel per see because there really is tool that trasfeer s whatever to whatever as needed. Its just that it doesnt know autiomatically what to trasfeer without you telling it how. Buut is not going to need scripting just invoking right way.