I'm fairly new to Maya cloth, so bear with me. The article of clothing is completely seamed, but when I attempt to turn my character into the collision object, I receive the following error message:
// Error: Connection not made: 'polySurfaceShape1.worldMesh[0]' -> 'cpSolver1.rigidBodyMesh[0]'. Connections cannot be modified during evaluation. //
If you could tell me what my error is, I would greatly appreciate it.