I need some smart person out there to tell me - is there any way to tell a particles to collide at a certain radius form their centre points -
I have an animation where I have various blobby particles (threshold = 0) colliding with different pieces of geometry - all works well except the particles obviously don't rebound until they are half way through the centre of the particles
I know I can have non renderable geometry that surrounds my true geometry and use that as the collision object - but I have a lot of particles and objects all at various sizes and that's gonna get pretty messy.
Any ideas at all are greatly appreciated