Hi there,
I have problem to simulate accurate collisions on hair using collision spheres constraint. I read all maya help tricks, and set constraint stiffnes to lower values 0.05, also I have cache samples 4. But still when my character running, hair still going trough all of the collision spheres (I have 3 to make collision more accurate) . It collides in some places but a lot of hairs going trough collision.
Will be appreciate for any help. Thanks